For a short project, I've been modelling and rigging this little killer, to be later composited into live action footage.
Redid the rig again. My last rig had controls for every joint in the legs, allowing for a lot more control, but was a real pain to keep track of when animating. So this time I took a more simplistic approach for a little more freedom when animating.
You probably know this but... That's an IK rig. The rig you had earlier is called FK rig. Or, Forward Kinematics and Inverse Kinematics. Sometimes it's handy to have both. If you feel like practicing, you should do both and create a slider to choose between inverse or forward kinematic approaches, IK is handy for walking and when arms need to stay still, FK is handy when a character is just hanging/waving it's legs or hand over a ledge. Depending on the situation of course, but usually for a professional rig, both methods are pretty much a must have feature.
Ah, I had no idea. So FK is the one where each joint has to be manually placed? I will definitely try to learn to build a slider, that will be incredibly handy. Thank you so much for the suggestion, this is a tremendous help!